Review:
It's a good bet that the forthcoming movie The Lord of the Rings: The Return of the King is going to be pretty good. Peter Jackson's cinematic trilogy, based on J.R.R. Tolkien's seminal series of fantasy novels, is, by all accounts, a huge success, and since the three films were shot back to back to back, we can expect the same kinds of dramatic performances, wondrous scenery, and sheer excitement from the final chapter of this saga that we saw in The Fellowship of the Ring and last year's The Two Towers. This movie series is uncommonly good, which is certainly, in part, why Electronic Arts, the company that nabbed the rights to produce games based on these films, is going all-out for its game adaptations. The new Return of the King game follows closely in the footsteps of last year's hack-and-slash action game, The Two Towers, but picks up at the fever pitch where The Two Towers left off, and it's considerably better overall. It's still a relatively simple and short action game at heart, but a solid combat system, some extremely intense and cinematic levels, cool extras that fans of the movies will enjoy, and the option to play cooperatively with a friend all add up to make The Return of the King deserving of its name.
The Return of the King chronicles the final, desperate acts of Gandalf, Frodo, Aragorn, and company to thwart the destructive plans of the evil Sauron.
Last year's The Two Towers game included sequences based on The Fellowship of the Ring as well as its sequel. The Return of the King is similar and begins, literally, with the climactic battle of Helm's Deep from The Two Towers. As if to make sure you get a grand first impression, the first level begins automatically when you first load the game--after a brief introductory cutscene that sets the stage for the wizard Gandalf's arrival at the break of dawn with the Riders of Rohan. The defenders of Helm's Deep are being overrun by the evil forces of Sauron, but Gandalf's perfectly timed intervention swings the momentum of the battle in favor of the forces of good, putting Sauron's armies into full retreat. As Gandalf, you'll smash through legions of the villainous uruk-hai, scale the castle walls to assist Aragorn, Legolas, and Gimli, and rupture the enemy's supply lines, all while war wages all around you. This first level suitably captures the chaos and frenetic pacing of the battle from The Two Towers, and, aside from the fact that you can't actually lose here, it's par for the course in The Return of the King: All the levels in the game are as spectacular as they are frantic.
Once you've won the battle of Helm's Deep, you're presented with the nicely done stage select screen, from which you'll also be able to access the game's various bonus features, as you unlock them. The game primarily consists of three sets of levels, which are modeled after the separate paths taken in The Return of the King by Gandalf, Aragorn, and Frodo, the ring bearer. The "path of the wizard" and the "path of the hobbit" are shorter than Aragon's "path of the king," but to finish Aragorn's path, you'll first need to finish the other two. This structure properly reflects how these characters are forced to go their separate ways in The Return of the King, but it also reflects how their efforts are for a common cause: the destruction of the One Ring and, with it, the elimination of Sauron, his general, Saruman, and their terrifying armies. Each of the three paths can be attempted in any order, but, as you'd expect, you need to finish the missions of each path in order.
The Return of the King chronicles the final, desperate acts of Gandalf, Frodo, Aragorn, and company to thwart the destructive plans of the evil Sauron.
Last year's The Two Towers game included sequences based on The Fellowship of the Ring as well as its sequel. The Return of the King is similar and begins, literally, with the climactic battle of Helm's Deep from The Two Towers. As if to make sure you get a grand first impression, the first level begins automatically when you first load the game--after a brief introductory cutscene that sets the stage for the wizard Gandalf's arrival at the break of dawn with the Riders of Rohan. The defenders of Helm's Deep are being overrun by the evil forces of Sauron, but Gandalf's perfectly timed intervention swings the momentum of the battle in favor of the forces of good, putting Sauron's armies into full retreat. As Gandalf, you'll smash through legions of the villainous uruk-hai, scale the castle walls to assist Aragorn, Legolas, and Gimli, and rupture the enemy's supply lines, all while war wages all around you. This first level suitably captures the chaos and frenetic pacing of the battle from The Two Towers, and, aside from the fact that you can't actually lose here, it's par for the course in The Return of the King: All the levels in the game are as spectacular as they are frantic.
Once you've won the battle of Helm's Deep, you're presented with the nicely done stage select screen, from which you'll also be able to access the game's various bonus features, as you unlock them. The game primarily consists of three sets of levels, which are modeled after the separate paths taken in The Return of the King by Gandalf, Aragorn, and Frodo, the ring bearer. The "path of the wizard" and the "path of the hobbit" are shorter than Aragon's "path of the king," but to finish Aragorn's path, you'll first need to finish the other two. This structure properly reflects how these characters are forced to go their separate ways in The Return of the King, but it also reflects how their efforts are for a common cause: the destruction of the One Ring and, with it, the elimination of Sauron, his general, Saruman, and their terrifying armies. Each of the three paths can be attempted in any order, but, as you'd expect, you need to finish the missions of each path in order.
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