Description:
GTR is a sports car racing simulator developed by SimBin for the x86 PC. An Xbox version was announced very early on, but never materialized. In April 2006, an Xbox 360 version was announced. The Xbox 360 version of the game was to be published by THQ. However, THQ announced they will no longer be working together with Simbin on the title. A new publisher for the Xbox 360 version has not been announced.
As a racing simulator, it attempts to recreate real-world physics as accurately as possible, rather than exaggerating speed and handling abilities for the sake of easier gameplay. Some games that compare to the realism featured in GTR include Grand Prix Legends, Live for Speed and F1 Challenge. It has a full license from the FIA for their GT championship, so it features the original FIA GT Series cars and courses. All tracks were constructed from satellite data to improve accuracy, and the developers were helped by many teams in the GT- and NGT-classes. The game engine produces and outputs telemetry data in a format that is usable by the telemetry software MoTeC -- a software tool used by real racing teams.
The game has three modes, one with full realism and the two others with reduced levels of realism for intermediate players and newcomers. The user is provided with a great deal of control over the setup of the car, e.g. dampers, springs, anti-roll bars, gear ratios, wings and brake pressure can be adjusted in detail.
Although the user is allowed to map the controls to e.g. a keyboard or joystick/gamepad, a wheel/pedal set is really a requirement for a complete racing experience. GTR fully supports the TrackIR device.
Some consider the graphics to be only mediocre whilst others praise the attention to detail in both car modelling and texturing. What is certain is that GTR does lack some effects seen in contemporary games. However, GTR does enable the player to participate in races with over 60 competitors. The game has been criticized numerous times for poor netcode which often can result in an online game failing during the start. GTR also suffers from virtually no automatic enforcement of rules and regulations, and so "fair racing" is only seen by a few on public servers. The open nature of multiplayer sessions makes it easy for a single player to cause disruption for other players, or even to ruin the entire race. Consequently, joining a GTR league or community often proves beneficial for players who wish to participate in clean online racing.
As a racing simulator, it attempts to recreate real-world physics as accurately as possible, rather than exaggerating speed and handling abilities for the sake of easier gameplay. Some games that compare to the realism featured in GTR include Grand Prix Legends, Live for Speed and F1 Challenge. It has a full license from the FIA for their GT championship, so it features the original FIA GT Series cars and courses. All tracks were constructed from satellite data to improve accuracy, and the developers were helped by many teams in the GT- and NGT-classes. The game engine produces and outputs telemetry data in a format that is usable by the telemetry software MoTeC -- a software tool used by real racing teams.
The game has three modes, one with full realism and the two others with reduced levels of realism for intermediate players and newcomers. The user is provided with a great deal of control over the setup of the car, e.g. dampers, springs, anti-roll bars, gear ratios, wings and brake pressure can be adjusted in detail.
Although the user is allowed to map the controls to e.g. a keyboard or joystick/gamepad, a wheel/pedal set is really a requirement for a complete racing experience. GTR fully supports the TrackIR device.
Some consider the graphics to be only mediocre whilst others praise the attention to detail in both car modelling and texturing. What is certain is that GTR does lack some effects seen in contemporary games. However, GTR does enable the player to participate in races with over 60 competitors. The game has been criticized numerous times for poor netcode which often can result in an online game failing during the start. GTR also suffers from virtually no automatic enforcement of rules and regulations, and so "fair racing" is only seen by a few on public servers. The open nature of multiplayer sessions makes it easy for a single player to cause disruption for other players, or even to ruin the entire race. Consequently, joining a GTR league or community often proves beneficial for players who wish to participate in clean online racing.
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