Description:


The gameplay of The Sims 2: Double Deluxe is the same as The Sims 2. The main concept of the game is to produce a life for your selected family, making it either 'A long successful life or a rain of misfortune'. Just like The Sims 2 you control the Sim and can make them do similar things in real life.


Needs
As you control a sim, their Needs have to to be filled. For example if a Sim needs to take a bathroom break you click on the toilet, if one has been inhabited in the household, and a venue appears and you must choose what available action you want your sim to take. There are eight basic motives every sim has, babies only have six and toddlers/children have seven. If you fill a motive the bar fills up with green which means they have been satisfied, whether for a long period of time, or not. The basics motives are, Hunger, Hygiene, Energy, Comfort, Bladder, Social, Fun, and Environment. If a Sim has neglected a need long enough, they go into a Needs Failure in which something happens to the Sim, whether they have an embarrassing accident, or fall on the floor asleep.

Wants and Fears
Every Sim has Wants that need to be filled and Fears that you need to avoid (unless you want your sim to have a bad life). Every Sim has different wants depending on their Turn On's and Off's and their Aspiration. If you complete a want they earn aspirations points which can be used to purchase helpful items. A completion of a want also contributes to the Aspiration Meter which is how the Sims is doing in life. The higher an apsiration, the better the Sim is doing and then they can use an aspiration reward.



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