Description:

The real time tactical engagements of Crusaders: Thy Kingdom Come are well engineered. Terrain is important, as it can drastically reduce the effectiveness of your army through fatigue. Formations, from a shield wall to the anarchic mob, are used to enhance the fighting abilities of various regiments or to protect them from archer fire. Elevation is important in choosing where you want to fight and gives archers a few considerable advantages, both in range and, as I witnessed it, in damage. Spearmen really make short work of cavalry while heavy infantry, with the right formation and full stamina, will overpower pretty much everything on the field. Scrubs and forests make for perfect ambush locations and there have been times when my general was caught well ahead of his army and quickly slaughtered. The pace is quite fast and most objectives require a bit of tactics to be achieved (try going for the harder secondary objectives rather than for the easier ones).

The thing that makes Crusaders: Thy Kingdom Come more than just a liner campaign of interesting but not extraordinary tactical engagements is the interval between battles. Prior to each mission, you get to visit the Crusader camp, where you can tweak your strategy and enhance your soldiers. There's a training ground where you can hire more troops (using the gold that you get by successfully completing objectives) and an armory where you can buy better gear for your troops. You also have access to an altar where you can equip or donate various religious artifacts that you acquire in the campaign and you can check out the attitude that the various elements of the Crusade army have towards you. As you gain standing with each faction, you get various bonuses, from better units to choose from to more experience gained in battle. There's also the journal section I talked about, which also tracks your progress a crusader.

The options presented in the camp are not extraordinary by themselves, but rather because of the way they combine with the variety of the factions and heroes to make the game a very replayable one. Lothar of Aachen and Godfrey of Toulouse bring very different options and units to the table and I, for one, looked forward to tackling the same tactical challenges with very different means. The way you can customize your troops, granting them captains, buying better armor and weapons, activating different abilities that come with rank gained through experience, make for a more diverse and complete game than it seems at first sight. There's real depth to Crusaders: Thy Kingdom Come.





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