Description:


The goal in Crazy Machines 2 is to solve a seemingly simple problem (cook a hot dog, pop a balloon) by constructing a Heath Robinson-esque machine. The 3D game relies heavily on in-game physics and utilises NVidia PhysX. For any given puzzle, the player is provided with a collection of items e.g. ramps, springs, steam engines, electrical devices, gears, belts, and a large selection of other mechanical devices for converting and directing raw energy into useful motion. On the completion of each puzzle the player is rewarded by points and a gold, silver or bronze lugnut. Not only does the created machine have to perform the assigned primary task, but might also complete one or more of the optional secondary tasks thus earning more points.






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