Showing posts with label Games : Racing. Show all posts
Showing posts with label Games : Racing. Show all posts


Description:



Full version bundle includes RACE 07 - The Official WTCC Game
GTR Evolution includes RACE 07, featuring its official WTCC license and all 2006 and 2007 WTCC cars and tracks. On top of that it comes with the most immersive Formula Car action ever seen.

In total 49 Unique cars in 12 classes with over 500 variations
GTR Evolution, with RACE 07, combines the elements of racing with touringcars, GT cars, formula cars and sportscars.

19 tracks, over 40 different layouts, incl. the legendary Nürburgring Nordschleife
From the streets of Macau to the straights of Monza or the Karussell on the Nürburgring Nordschleife; GTR Evolution combined with RACE 07 has them all, closely modelled after their real-life examples.

GT Championship Frenzy.
26 brand new GT car models in 4 different classes, including a selection of exclusive production cars.

WTCC Extreme Cars.
Evolution concept cars developed together with the car manufacturers of the WTCC. Rear Wheel Drive, over 600hp in 1000kg cars with extended body-kits; these beasts will give GT cars a run for their money.



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Description:

Trackmania United Forever is the latest game in the Trackmania series and is an updated version of Trackmania United. It has seven enviroments and with an all-new mediatracker. It was published by Focus Home Interactive and developed by Nadeo. It has a similar layout to Trackmania Nations Forever.


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Description:

Race Driver: GRID is the latest addition to the TOCA Touring Car series by Codemasters, published and developed by the same company. It was announced on April 19, 2007, and is available for the PlayStation 3, Xbox 360, Nintendo DS and PC. The game was released on May 30, 2008 in Europe, June 3, 2008 in North America, and in Australia on June 12, 2008.

Gameplay:


This game is made by Codemasters, the creators of the TOCA/Race Driver series. GRID is a hybrid between arcade and simulator of mainly tarmac racing that consists of 43 cars. The game features an instant replay feature which allows the player to rewind time by up to 10 seconds. While the instant replay can be used as many times as the player wants, the Flashback feature can only be used a limited number of times, determined by the difficulty setting.

There are several types of competitions for different cars: GT races, open wheel races, demolition derbies, etc. There are also several tracks from different countries, including Japan, United States and European tracks such as Le Mans and Spa Francorchamps. A track through the streets of Milan is also available.












Description:

GTR is a sports car racing simulator developed by SimBin for the x86 PC. An Xbox version was announced very early on, but never materialized. In April 2006, an Xbox 360 version was announced. The Xbox 360 version of the game was to be published by THQ. However, THQ announced they will no longer be working together with Simbin on the title. A new publisher for the Xbox 360 version has not been announced.

As a racing simulator, it attempts to recreate real-world physics as accurately as possible, rather than exaggerating speed and handling abilities for the sake of easier gameplay. Some games that compare to the realism featured in GTR include Grand Prix Legends, Live for Speed and F1 Challenge. It has a full license from the FIA for their GT championship, so it features the original FIA GT Series cars and courses. All tracks were constructed from satellite data to improve accuracy, and the developers were helped by many teams in the GT- and NGT-classes. The game engine produces and outputs telemetry data in a format that is usable by the telemetry software MoTeC -- a software tool used by real racing teams.

The game has three modes, one with full realism and the two others with reduced levels of realism for intermediate players and newcomers. The user is provided with a great deal of control over the setup of the car, e.g. dampers, springs, anti-roll bars, gear ratios, wings and brake pressure can be adjusted in detail.

Although the user is allowed to map the controls to e.g. a keyboard or joystick/gamepad, a wheel/pedal set is really a requirement for a complete racing experience. GTR fully supports the TrackIR device.

Some consider the graphics to be only mediocre whilst others praise the attention to detail in both car modelling and texturing. What is certain is that GTR does lack some effects seen in contemporary games. However, GTR does enable the player to participate in races with over 60 competitors. The game has been criticized numerous times for poor netcode which often can result in an online game failing during the start. GTR also suffers from virtually no automatic enforcement of rules and regulations, and so "fair racing" is only seen by a few on public servers. The open nature of multiplayer sessions makes it easy for a single player to cause disruption for other players, or even to ruin the entire race. Consequently, joining a GTR league or community often proves beneficial for players who wish to participate in clean online racing.


























Description:

Ford Racing Off Road takes the multi-million selling Ford franchise away from the tracks and urban streets of its predecessors to rugged and tough terrain for the very first time. Ford Racing Off Road also marks the introduction of the prestigious Land Rover brand, which, like Ford, has a long heritage of producing pioneering off road vehicles. Players can now race some of the world's toughest off road trucks, 4x4's and SUVs through detailed environments, stunning scenery, and wide, sweeping tracks designed for high-speed racing. Features like realtime, on-the-go vehicle damage repair, faster acceleration than any previous Ford game, and alternative routes create a plethora of new and exclusive opportunities to test players driving prowess at high speeds.






Description:

Test your driving skills and race through the streets of seven of European cities including Moscow, Warsaw, London, Paris, Madrid, Berlin and Hamburg.





Review:



Last year, EA took its long-running Need for Speed series in an exciting new direction with the release of Need for Speed Underground, a racing game that focused on making the import tuner scene the star of its arcade-style racing show. The game worked really well, combining the right level of car customization with good track design, challenging opponents, and impressive graphical effects. Now, one year later, a sequel is on the streets, adding some new race types and a big, open city to cruise around. The actual racing in Need for Speed Underground 2 is still pretty good, but unfortunately most of the stuff you do in between races keeps you away from the game's best moments.


Underground 2 gives you a whole city to drive around, but there's not much to do in it.

Need for Speed Underground 2 tries to inject a story into your career mode using static-image cutscenes that pop up before some races. The effect is similar to what the Max Payne series does with its noninteractive sequences, though that game pulls it off much better than Need for Speed Underground 2 does. Dopey story short, you're sent off to a new town after getting ambushed by a rival racing crew, and you'll have to start from scratch with one car and a handful of races to get you going.

The biggest change made by this year's game is that the action now takes place in one large city. You're given free rein to drive around wherever you want, and you'll have to drive to races to drive in them. You'll also have to drive to different parts shops to customize your ride--in fact, you'll have to find most of the game's shops by cruising around the city, looking for the right type of colored lights. The game gives you an onscreen map, but shops don't show up until you've found them, and some races don't actually appear on the map, either.

On paper, this whole open-city thing sounds like an interesting idea. Someone probably sat down and said, "Well, everyone likes Grand Theft Auto, and it has an open city, so our game has to have an open city as well. In fact, let's even make it so that different sections of the city are locked away until you progress to a certain point in the career mode." In practice, driving around the city is a real drag that keeps you out of the action longer than you'd like. The game also rarely takes advantage of the open city for racing purposes, staging a majority of its events on preset tracks, rather than attempting to go for a Midnight Club-like "get there however you can" feel. There's a menu in the garage that lets you jump to a handful of different events, but most races don't show up here, and none of the shops do, either, making it completely useless.

You'll start out in some pretty slow cars, so the racing isn't very exciting until you earn enough for a full set of upgraded performance parts. But once you've done so, the racing is fun and the cars handle well. The cars are fast, and things like turning, powersliding, and proper corning technique are easy to pick-up. Like in last year's game, there are a handful of different race types: Circuit races are long lap-based events, sprints take you from point A to point B on a set course, drag racing lets you live your life a quarter mile at a time, and drift races rank you based on how squirrelly you can get on the track. New in this year's game are the street X races, which are essentially regular races that take place on drift tracks. Outrun races take place in various parts of the city--you roll up behind another racer, tap a button, and then try to pass and outrun him or her. You'll also encounter a few races against the clock, in which you'll have to get from one point in the city to another before a photographer leaves the area. Make it, and you'll get to put your car on the cover of one of the game's magazines or DVDs for extra cash. The big new race type is the "underground racing league." These races are the sort of mysterious events where you'll see most of the game's cutscenes. They mostly involve some knucklehead breaking the lock on a race track and then swinging open a gate so your street-racing posse can race on a "real" track, though you'll also bust into airports and such, too. These races are essentially circuit races with racetrack scenery instead of cityscape scenery.



Minimum System Requirements
System: Intel Pentium III 700Mhz or equivalent
RAM: 256 MB
Video Memory: 32 MB
Hard Drive Space: 2000 MB





Description:

upload on Premium Account
- archives has 10% reparation data
- what is ripped? Nothing, this is FULL game but highly compressed. You Download 1,7 GB and after extraction You have 5,9 GB Image

- Languages (16): English Czech Danish French Spanish Italian German
Polish Russian Mexican Korean Chinese Norwegian Swedish Hungarian Dutch
Danish
PS. Sorry but my english isn't very well Image

System Requirements:
Pentium 4 3 GHz, 1 GB RAM, graphic card 128MB (GeForce 5950 other faster), 8.1 GB HDD, Windows XP/Vista.





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Description:





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Crack:

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Description:

Euro Truck Simulator is a European first - A truck simulation game in a European setting, with European long haulage trucks! Drive cargos from Rome to Berlin to Madrid to Prague - and many more cities - in realistic vehicles. Euro Truck Simulator is a faithful reproduction of driving trucks on the European road.

Drive across a realistic depiction of Europe, visit its beautiful cities, pick up a variety of cargos, and deliver them on time!





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Code:


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Description:



Need for Speed Most Wanted is, to many people, the best game in the NFS series. Download it here now.




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